Shiny, Pretty Things
At OSDC 2005 the paper "Rapid Game Development with Python" demonstrated how quick and easy it is to get a simple two-dimensional game up and running. This presentation will go over some techniques (and resources) that will help you move into three-dimensional graphics and games. A number of Open-Source technologies will be outlined. This presentation will serve as an introduction - to whet your appetite.
Keywords: python, games, programming, pygame, pyopengl
Senior Software Developer, Common Ground
I'm Common Ground's Senior Software Developer with 8 years' broad experience working with multiple languages and tools in data archive, metadata systems, business systems, e-commerce and communications. Before joining Common Ground, I developed Web-based interfaces and support systems for eKit.com, a telecommunications service provider for travellers, and Bizar Software, developing online store software.
I was an early adopter of the World Wide Web, implementing the Bureau of Meteorology's website in the early 1990s. I'm also very active in Open Source communities, developing several software systems that are widely used, and contributing to the core Python and Zope technologies that Common Ground uses.
I also have another home on the Internet.